The often ignored realities of talent management (#2): one real solution for (screen based) workplace productivity

I think some posts on this topic have been lost on an old blog of mine so it can come in here as the second in this series…


Do you hunch over a laptop?  Do you constantly switch between apps, windows and tabs?  Are you desk based but just have one monitor?

If you answer yes to any of these questions a simple solution to improve your productivity may be to get more displays.

This is increasingly recognised (see a Guardian article here) and was touched upon at a JISC keynote that I must have seen/been about 10 years ago now.

A short post but a useful one – if your organisation presumes only IT, fx traders or other internal groups are worthy of multiple monitors then they are probably selling you down the river.


Miss #1 in the series? Here’s a link to location, location, location.

My big YouTube tidy of 2018

Following on from my LinkedIn tidy and a similar exercise in my email and Old Reader I’ve now moved on to YouTube.

YouTube is of course a strange beast – a real mix of the silly and serious. This wide church has contributed to many organisations going down the Vimeo route for a more professional platform (and specialist platforms like Twitch for other communities).  At the same time professional use of YouTube varies from channels with video-first content (like the PWCUS channel shows) and those that just host videos for embedding/promotion on websites (including other social media) that make little sense in isolation.

Until a couple of years back I used YouTube to keep on top of companies in my industry, learning providers and a number of other channels.  I’ve since got into the habit of using YouTube for my music playlists and some other pastimes (gaming and wrestling mostly).  With not enough time to keep on top of channel updates (there was a time when I watched every new CrashCourse and RSA video!); I’ve really handed myself over to the algorithms and, because wrestling and gaming videos tend get a lot more hits that corporate and instructional design communications, I have these promoted to me.  Therefore, the tidy was aiming to get me back in a position where I can keep on top of my subscribed feeds again.

Anyways, the 2018 tidy has seen me take the below approach, shared so others might take some inspiration but also so I can capture a list of channels I am no longer subscribing to (in case I want to come back to them in the future):

Accounts

Like a lot of people, I ended up with 2 YouTube accounts a while back – my old YT one and my Google account.  I avoided merging these so I could keep my semi-anonymous YT account although, to be honest, in the idea of “bring your full self to work” I suppose it doesn’t really matter any more.  For now I’ve decided my Google account can be gaming focused and my old YT account for everything else – including a number of channels I realised I subscribed to as part of job hunts in the past.

Subscription cancellations

Cancellations include the below, somehow I had got up to almost 300 subscriptions so I’ve been tough in cutting things!  Therefore, this is far from the full list as I’ve got the overall number now down to c.50:

Surviving the cut

Videos surviving the cut including education feeds such as Educause as well as tech (Microsoft, SAP, etc.) and other professional interests.

There were also reminders for a few sites and news sources I’d forgotten about in recent years such as HR Grapevine and World at Work.

Pass to the left, sail to the right…

As mentioned above, I use YouTube playlists a lot so thought I’d give a shout out to a few songs/artists I’ve come across thanks to YouTube.  Anyone aware of my music tastes will know this will be a mixed bunch and often NSFW!

What am I using: March 2018 Edition

Four years on from a similar post, this is a recap on my current tech use and how that impacts my professional practice and work/life balance.

Home machine:

Home use is still my iMac – now about 10 years old it’s going strong after a recent hard drive failure and replacement.  Kudos to aamac for the work saving the data and transferring everything over.

Phones:

My biggest recent change is that 12 months into my 24 month phone contract I’ve given up on my Microsoft handset and instead switched back to Android, with a Moto G5.  My employer previously switched us from an earlier (not great) Moto to an iPhone so I was a little hesitant about all the glowing G5 reviews (for example it made it into The Guardian’s top tech items of 2017) but the low price (£150 on offer at John Lewis) meant it was a sensible move.  The final push away from my Windows phone was it constantly dying on me whilst I was away from home visiting family.  Vodafone had offered to send it away for possible repair but it would work fine for a week and then have a week off, where it would only work plugged in. These technical issues combined with the dying support from Microsoft (including the LinkedIn app’s removal from the Windows Phone store) meant I was pushed back to Android (even with my previous concerns).  I would say I still prefer the Windows Phone interface over Android (even with the Microsoft Launcher I have installed) and iOS but with Continuum failing to live up to my expectations there isn’t much to be lost by going back to Android.

Websites: still really the same as 4 years ago.  Trying to use Twitter more – especially handy for when waiting around in the yard for the dogs to finish doing their rounds!

BETT2018

Unusually I was quite looking forward to BETT this year.  The usual trepidation ahead of fighting through slow-moving crowds perhaps tempered by knowing I wasn’t doing “the new year double-header” with Learning Technologies:

The positive vibes for BETT were perhaps also coming from some hope regarding a new ‘learning space’ in our HQ that would need fitting out with appropriate tech.  So, whilst I used to always ignore the ‘physical’ classroom stuff at the show, this year I found myself drawn to wipe clean glass desks, chewing gum resistant tables and laptop trolleys.  All in all it was quite an eye opener checking out some stuff that I’ve only really had a passing interest in over the years.

There were only a few seminars I had earmarked as worth attending so it was to ExCeL I went with the usual expectation that making it around the show floor would take most of the day – the particular sessions I did attend are reflected on below.  Also some general notes from the floor:

General thoughts from the floor

One of the major criticisms of BETT is that it is the hungry pigs at the trough of school spending/funding.  So soon after the Carillion collapse this perhaps stood out even more this year – with Capita and Microsoft probably having the biggest stalls to show quite how much of a “market” education now is.  Of course this is a little harsh on Microsoft who are often playing the long game in getting kids and uni students used to their tools on the cheap so they then query employers as to why they are still using Excel 2010 and/or Apple and/or Google.  I’m totally one of those suckers…

…pretty sure I said something similar about discussion boards in c.2004.  There’s also plenty of big ‘learning’ players at BETT – working across BETT (for schools), HE, workplace and more – such as Techsmith, Kaltura, Canvas, Claro, D2L, McGrawhill and 3M.

I attended a few bits and bobs on other stalls, including a good one on the Microsoft stand considering PISA and the future competencies learning professionals need to be supporting:

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Anyways, whatever your political persuasion and thoughts on capitalism’s influence on the classroom its likely you would still look twice at the presence of the Russian, UAE and other nations’ stalls.  They seemed more pronounced (to me at least) this year but I probably think that every year.  That said, the French stall had a few interesting startups and a pleasant amount of stereotyping in the branding:

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Overall I fleetingly pass stalls when in BETT, in part as I don’t have a particular budget I’m looking to spend, some reflections from this year’s wander:

  • Whiteboards, screens, etc – 4K seems to have given this area a boost although a session I started to watch (facilitated by two wonderfully confident early teens) soon turned into the usual Smart farce when the software wasn’t working properly.  Still feels like a software-lite solution is best in this space so one less thing can go wrong (even if Tango and others seem to have nice additional software) – one of the worse inventions ever was the Smart TV turning a previously immediate boot device into something that has to ‘load’, update and crash.  I was though intrigued by a few claims related to “eye care tech” built into devices.
  • Laptop safety – as mentioned above, device security is potentially going to be of interest to me in coming months so it was interesting to see how the tech in this space has developed with an array of tablet-friendly lock and charge systems – as well as wireless/contact less charging.  Wireless charging remains, for me at least, still slightly magical yet the sowed it is very much deployed and ‘in the real world’.
  • GDPR was out in force with some data regulation, hosting/protection suppliers having (literally) stuck it on as an additional to their stall’s advertising.  The impact on education was also in a number of magazine and flyer takeaways.  Presumably, as with other industries, there will be a lot of people failing to prepare for this and others cashing in on the general misunderstandings and malaise.
  • VR seems to be developing along but still seems of most use where there are clear experiences to be gained – the idea of experiencing a WWI trench in VR sounded intriguing and akin to the use for highlighting the issues Syria faces: http://www.360syria.com/intro .  I’m torn on if we would ever want ‘rapid’ VR authoring or if that will open the floodgates to awful VR in the way PPT to SCORM converters did for eLearning.  Although templated AR might be useful?
  • LMS.  You would think in a school environment that the LMS/VLE would be a central tool.  However, you still get the feeling that Google for Education and Office 365 are central (on the authoring and deployment side) with student information systems the data coal face.  Perhaps due to budgets, it is seems increasingly that another (LM) system isn’t a priority – perhaps as schools will also be face-to-face focused in the first instance.  Also there seemed to be growing numbers of add-ons to 365 (such as https://www.livetiles.nyc/ that do some of the job).
  • Mobile: Nice to see that, at least some, classrooms and taking advantage of students carrying powerful devices with them by leveraging them in the pedagogy – for example with: https://www.wooclap.com/ and https://nearpod.com/
  • https://www.iridize.com/ (for context sensitive employee performance support on systems) and a few others looked less ‘BETT-y’ and perhaps more suited for the LT show.  TootToot for feedback/safeguarding would also have uses outside of the target school models and they are apparently working on an enterprise version.  Similarly Derventio’s performance management tools were clearly suitable outside of the school market – but, as always, do you want integrated HRM or multiple systems?
  • Furniture: a few worthy mentions for interesting products – Mirplay, Learniture, Freedesk, Folio, Wall Art and, surprising to see at the show, John Lewis (for Business).
  • AI: wasn’t as obvious as might have been expected.  No doubt many of the publishers (even Britannica who were celebrating their 250 anniversary) are working this in and there are other products out there like https://www.tassomai.com.
  • As well as the usual programming, robots and other cool stuff:

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Talk 1: National College for High Speed Rail on the 4th industrial revolution

Didn’t really feel like it went anywhere this one (perhaps ironically considering the home org of the presenter).  Useful I guess if people were not aware of the ‘IR4’ buzz/argument but with little direct applicability beyond a call to the attendees to be innovative.

Basically argued that the college is set up, via apprenticeships and innovative approaches, to tackle modern workplace challenges.  Yet I thought that whilst it is all well and good that this new style of college exists to “disrupt” – the use of new tech in “everything we do” sounds a little like setting itself up to fail (or at least retract when budgets are cut in the future).  Interesting bits like their use of Azure for combining data didn’t sound like they were too ‘new’ – instead leading to early warning indicators like Starfish and other solutions have in the past.

Talk 2: Leading a digital learning strategy

An impressive school turnaround story from a headteacher who put digital at the heart of the school approach.  Really a rare cultural success story with a successful 1-2-1 device programme.

Tips for success were not surprising but good to see a success story for once:

  • Sustainable, not one-off investment
  • Don’t expect tech to make life (i.e. teaching) easier: just different
  • Tech rich, not paper free: still room for outdoor learning, physical science, drawing, etc.
  • Used what was right for them: Chromebooks and GSuite
  • Staged roll-out: staff with pupils so learning together over a three years (not a complete ‘big bang’)
  • Used distance learning software and techniques when relevant (and when needed like school snow days):  including having people collaborate in the same room but at different desks, i.e. get pupils used to workplace digital collaboration style remote working
  • Google Sites for ePortfolio allows for parents to be more involved with the demo of work and outcomes
  • Continuous feedback on teachers via Google Forms to allow iterative improvement.

What was pleasing was the trust evidently put in pupils, with low-level web filtering and pupils allowed to ‘own’ their device.

Still clearly a way to go – for example, they are looking at audio feedback (even though that was well embedded when I worked in HE c. 10 years ago).  I hadn’t seen the immediate feedback available in the education version of Duolingo which looked quite good.

Overall, inspiring and the point made that a lack of IT teacher/department hasn’t held them back – and has probably helped as it means shared ownership in their culture – is probably as revealing about failed projects elsewhere as anything.

Talk 3: GDPR

A decent session that made the point that GDPR is a major issue for schools and that one reason why it is tricky is that it is really made up of three equal parts: cyber security, data protection and information governance that had, previously, been developing separately and experts find difficult to cut across.

Unfortunately were in a world of pretty terrifying stuff – like one school who were targeted by a phishing attack and parents then lost £150k in paying fraudsters a fake school charge.  A key point here being that the processing activity is key – e.g. it’s not IT’s responsibility but rather the user (such as HR teams as they hold personal data).

Getting onto Windows 10 was identified as an easy step to improve compliance and that everyone needs to be clear where they are on meeting requirements – with a way forward plan by the introduction in May – rather than compliant from day one.

Talk 4: Digital transformation

More a summary from the Ludic Group on changes in the last 20 years and some ongoing trends:

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Nothing major here unless, perhaps, people entered disagreeing with his “digital changes everything” mantra and had their heads turned or, indeed (and this is a possibility as the Q&A question was “what is blended learning?”[!!]), eyes opened.

Some more on what learning needs to pick up from gaming

So another post on the lessons from the world of gaming.

This one was sparked by an article considering if the latest Legend of Zelda game is the greatest ever in terms of design.  I’ve spent quite a bit of time already in this iteration of the world of Hyrule and it is difficult to disagree with the arguments in the article.

The closing paragraph should particularly resonate with learning professionals thinking about how to support their organisations:

the job of the designers is not to hold your hand and guide you around a set path. It is [to] reach out hundreds of hands and leave it up to you which you grab first.

Wow! There’s a topic starter for instructional/learning design debate!

Whilst in the past people may have talked about things like “learning styles” to warrant different approaches we are now, instead, in a position where we consider the different approaches we might drive performance and support learning for people at different starting points and existing levels of competence.

Now the counter argument would be that the multiple, even unlimited, permutations of many games are not feasible in instructional design.  Instead we end up with versions of relatively simple board game constructs when gaming or fairly restricted ‘serious games’.  However, with dynamic algorithmically driven learning there is the potential for an explosion in personalisation.

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Winning a battle with only your general left may not be recommended. But a win is a win.

Now the above image is an example of a counterfactual gaming experience, crusading as the Byzantine Empire.  Traditional L&D has of course made use of just such counterfactuals, through role plays, business modeling, simulations, etc.  If you can create an appropriate model then the variations are possible – with different focuses possible across, say, finance, marketing, etc. – all in the ‘safe’ environment of not impacting actual bottom lines, patients, customers, etc.

By thinking through game constructs there is the potential to think about what you want to achieve in a different way.  For example, the battle focused historic counterfactual (such as Total War games in the above image) and more character focused such as the grand strategy Crusader Kings 2 (images below) are effectively giving you the same goal (rebuilding the empire) but in very different experiences.

Rome

Expanding (and renaming) the Byzantine Empire across c.100 years (of game time)

The storytelling in a scenario such as the above is prompted by certain actions (for example Byzantium becoming large enough to reclaim the title of “Rome” as an achievement) but is not as structured as, say, a linear first-person-shooter game like Call of Duty.  The latter, more linear style, offers up the potential for set storytelling, with some games much better at this than others.  Which leads to an argument that future instructional designers would be best sourced from graphic communication or creative writing backgrounds.

Traditionally simulation has, of course, taken many forms in workplace development – from table top games to computer scenarios.  The challenge with simulations remains the balance between ‘keeping it real’ (i.e. actually useful in the workplace environment) and maintaining interest through the storytelling/fun and other components.  Meanwhile this post makes good points about balancing complexity versus needing to know ‘now’.

So what to takeaway?

  1. Think about how much hand holding is appropriate – it’s not always a bad thing.
  2. Have the plot/narrative/story drive motivation.
  3. Reward with hidden achievements.
  4. Use users/learners to determine if you are hitting the right balance between reality and gaming elements.