The often ignored realities of talent management (#7): It is the little things that count (in the office)

Having returned to an office environment for the first time in a while I have realised that a number of things I used to be quite dismissive of actually matter quite a lot, this might be my “reality” rather than a wider set of rules but here goes: Fresh air – it makes a huge… Continue reading The often ignored realities of talent management (#7): It is the little things that count (in the office)

10 years on: the end of the Education Maintenance Allowance (EMA) in England (and “Creative” approaches to the job market)

This post is a little early, as applications were no longer available from Jan 2011 but we are now basically at the 10 year point for the EMA closing in England. It is still available elsewhere in the UK. First the bad, I worked in Further Education (16 year olds +) when the EMA existed… Continue reading 10 years on: the end of the Education Maintenance Allowance (EMA) in England (and “Creative” approaches to the job market)

Taking a looking at Articulate Rise 360’s “Course templates”

If, like me, you usually use Rise to build courses from scratch, or by copying a house template course, you may never have looked at the option to build new courses from the Rise 360 “Course templates”. What are the templates? Well as one describes itself: “This template was designed to give you a head… Continue reading Taking a looking at Articulate Rise 360’s “Course templates”

Valid learning eXperiences

Following on from my designing “valid learning experiences” being instructional design, and vice versa, summary in the below post: https://whoseeducationisitanyway.me/2020/05/27/8-years-on-reflecting-on-my-msc-dissertation/ It was interesting to read through Learning Pool’s eXperience white paper: First things first, it is probably worth saying that there is a lot in this paper. Also, it is written somewhat differently to many… Continue reading Valid learning eXperiences

What can L&D learn from gaming’s open dev approach

I have recently registered to participate in pre-alpha testing of the new Humankind historical strategy game. This is a very interesting experience with many parallels to when we (aka “learning pros”) try and get L&D and other learning products tested in advance. Humankind makes content available to test via the Steam platform but news, community… Continue reading What can L&D learn from gaming’s open dev approach