What can L&D learn from gaming’s open dev approach

I have recently registered to participate in pre-alpha testing of the new Humankind historical strategy game. This is a very interesting experience with many parallels to when we (aka “learning pros”) try and get L&D and other learning products tested in advance. Humankind makes content available to test via the Steam platform but news, community… Continue reading What can L&D learn from gaming’s open dev approach

My top ten tools (2020)

@C4LPT Top Tools for Learning voting 2020 https://t.co/szEX3FVc7b >> Have just completed the form for my picks: @Google, @PodcastAddict, @YouTube, @wordpressdotcom, @Twitter, @MicrosoftTeams, @moodle, @Articulate, @LinkedIn and @zoom_us. — Ian Gardner (@iangardnergb) August 11, 2020 Not sure on the last time I voted in the annual https://www.toptools4learning.com/ vote but I suspect my list this year… Continue reading My top ten tools (2020)

Not all innovation is created equal

A few things lately have got me thinking, once again, about what innovation means, particularly in the area of online learning. The Covid crisis has brought a lot of this to the fore, for example the list below are just two things which have been day-to-day activities for me (and many others) for over a… Continue reading Not all innovation is created equal

Why I ticked the “share with network” button on my new LinkedIn job

2020 has been pretty tough so far on many people – I have been very lucky. Therefore, I was hesitant about alerting my LinkedIn colleagues on my new role – would it be bragging in the current economic and political climate? I decided that actually sharing some good news, something I have been working on… Continue reading Why I ticked the “share with network” button on my new LinkedIn job