Valid learning eXperiences

Following on from my designing “valid learning experiences” being instructional design, and vice versa, summary in the below post:

https://whoseeducationisitanyway.me/2020/05/27/8-years-on-reflecting-on-my-msc-dissertation/

It was interesting to read through Learning Pool’s eXperience white paper:

First things first, it is probably worth saying that there is a lot in this paper.

Also, it is written somewhat differently to many white papers. It is quite conversational in terms of style and that is, in part, due to the fact it has been influenced by the author’s podcast and other research, with some of the podcast commentators mentioned on the title page as sources. Leonard Houx being one of those:

So, as mentioned, there is a lot to think about in the paper. Not least discussion around the idea of event, programme or organization level experiences. Personally I am on the critic/cynic side of this thinking it is nothing new – rather that we have a long history of different types of learning event/type, taking different periods of time and at different levels of focus (individual/team/organisation). This three level approach to a typology feels lacking.

Necessary difficulties (Bjork, etc) gets a mention and is in part where I was coming from with my “tell people it is going to be hard” line of thought:

https://whoseeducationisitanyway.me/2020/08/19/more-on-the-instructional-text-tweet/

On content curation, which I have worried about as a form of redundancy cul-de-sac in the past:

https://whoseeducationisitanyway.me/2013/11/30/more-on-content-curation-for-learning/

we get a three-step checklist which is, I guess, kind of helpful:

  1. Re-use
  2. Revamp/reframe
  3. Create

All in all I feel the paper is somewhat searching for an answer to a situation not needing an answer. What courses/events/experiences will mean to a professional is more likely influenced by their industry, sector, etc. The need for agreeing a panacea for those working in learning roles feels like the learning industry and vendors seeking to push ideas/products rather than learning. For some, the idea of shifting from a face-to-face course still feels revolutionary, for others (like me) the type of resource-based learning identified in the guide is nothing new. That “resources not courses” is brought in to the argument a few times is something of a busted flush – yes, L&D focus may have been on courses in the past but resource based learning is nothing new. The combination into one platform (the Learning Pool LXP) of various types of experience feels somewhat like what has always been possible in an LMS – just with better tracking of, say, coaching outcomes thanks to xAPI.

Thus in many ways I feel more on the side of the fence with Craig Weiss, slightly oddly described as making a “slightly bad-tempered assault” (bold in the original whitepaper not mine), than that this is something particularly “new”.

What can L&D learn from gaming’s open dev approach

I have recently registered to participate in pre-alpha testing of the new Humankind historical strategy game. This is a very interesting experience with many parallels to when we (aka “learning pros”) try and get L&D and other learning products tested in advance.

Humankind makes content available to test via the Steam platform but news, community sharing and more are via https://www.games2gether.com/ – thus there is a split between delivery and communication.  In some ways this is similar to L&D’s traditional split from marketing/communications and the LMS split from ESN or other coms tools.

Of course the risk is that, particularly a new franchise like, Humankind risks putting potential users/buyers off from the final product. Personally the game looks good and certainly has some nice ideas, even if the combat systems (which seemed to be the main focus of the test so far) seems slow and difficult (to me at least).

Ultimately treating those invited to the prelaunch access as “special” is a great way that L&D can gain traction with the intended audience and develop champions within the organisation. The advantage is in gaining an audience prelaunch, positive word of mouth and more.

More on the “instructional text” tweet

So a bit of explanation on what I was going on about here:

Basically I was looking to discuss this topic as I have been seeing a lot of content publicly available (branded as eLearning of some type) which can be difficult to use as its unclear what to do from a learning perspective.  Whilst as learning designers we have tended to move away from boring instructions and learning objectives it feels like there is still work to be done.

I guess that I am ultimately thinking is we need to move from:

“This eLearning is made up of x modules and take xx minutes to complete”

type stuff to better prompts for action, something like:

“This activity is designed with moments for you to reflect throughout, therefore you need to pay attention and potentially take notes to help with your recollection”.

Why? Well we hear a lot about difficulties around concentration and focus.  Personally I fall into the trap of treating “learning content” online like I would treat other material.  Am I alone in feeling a need to be actively prompted to pay attention? Would we just ignore such advice if it did exist?

When looking for any formal research on this I did stumble across the below article which is quite good on instructional design more generally but I could not find anything too specific on the topic my tweet introduced…

Instructional Design and eLearning: A Discussion of
Pedagogical Content Knowledge as a Missing Construct

Click to access EJ846720.pdf

My top ten tools (2020)

Not sure on the last time I voted in the annual https://www.toptools4learning.com/ vote but I suspect my list this year has probably changed a bit from previous ones:

  • Google Search – Starting point for virtually any kind of learning. Increasingly the only search and retrieval tool used.
  • Podcast Addict – My personal podcast app of choice. Simple UI, good management of episodes, easy to download, delete, etc. Podcasts are one my main media sources now for entertainment, work related topics and more.
  • YouTube – Along with podcasts, a major media source, both for entertainment and formal/informal learning.
  • WordPress – Longer form personal reflection and record keeping.
  • Twitter – Shorter form reflections and serendipitous discovery.
  • Microsoft Teams – Used a lot in the past couple of years (although less currently), has quickly become essential for remote working and learning.
  • Moodle – Used in a couple of different contexts this year as a hub for learning where an LMS model still makes sense.
  • Articulate Rise – Have been using this again after a bit of a break. Can be frustrating but then you compare it to some old “eLearning” and you realise things have moved on (a bit).
  • LinkedIn – Connections, communication and serendipitous discovery.
  • Zoom – Probably the tool of 2020 in terms of increased use, replacing the omnipresence of Webex (plus Adobe Connect and some others) and making synchronous sessions easy for many.
Honourable mentions to:
  • Old Reader: I still find RSS hugely useful and this remains my go-to choice.

Not all innovation is created equal

A few things lately have got me thinking, once again, about what innovation means, particularly in the area of online learning.

The Covid crisis has brought a lot of this to the fore, for example the list below are just two things which have been day-to-day activities for me (and many others) for over a decade (or more) but are genuinely new for others:

  • Training companies and education institutions moving their operations to online (be it virtual classroom, webinar, async, LMS/VLE, etc.)
  • Primary collaboration between colleagues taking place online, rather than face-to-face, via VOIP, Teams, ESNs, etc.

These changes will be seen as transformational for some organisations, and not for others. This will have the knock-on effects that digital transformation has, for a while, promised – unfortunately including job losses. Leading to a spate of memes on that theme:

Just one example playing on the theme/meme.

The recent MoodleMoot global conference helped highlight this to me – here we had a tool (Moodle) that critics (myself included in the past) would describe as struggling to move past its c.2003 functionality and user interface. However, many presenters were focused on their personal success of switching to online (I personally really find the “pivot” phrase odd/annoying) or offering tips for ‘newbies’ in this area. This brings to mind the often used quote:

The future is already here — it’s just not very evenly distributed.

William Gibson

The challenge here is not just that digital transformation will naturally mean different things to different people also that a “webinar” will mean different things depending on the organising body, presenter, purpose, etc.

This confuses the picture, as picked up recently by Jane Hart in a tweet poll over what “e-learning” may (or may not) mean today:

Personally, I would say eLearning has become synonymous with “click next” slide-style content. The result being that “online” learning became the norm and then “digital” to capture changes for learning via mobile, VR, etc. However, whilst the differences remain, and old conversations (e.g. what is e-learning? is the VLE dead? etc.) continue, it is increasingly difficult to see where real innovation in the learning sector is given many orgs are now having “transformational pivots”.